Showcasing the worlds crafted in Unreal Engine, Unity, and Blender.
About Priyansh
Welcome to the professional portfolio of Priyansh, a dedicated game developer and 3D visual artist. Specializing in tools like Unreal Engine, Unity, and Blender, Priyansh creates immersive projects showcasing technical expertise and creative vision. With a commitment to excellence in visual storytelling and interactive design, Priyansh transforms concepts into captivating experiences.
Action Combat Game System with Various Reactive Enemies and Weapon In Unreal
Combact Game with Various Reactive Enemies and Weapon In Unreal / Combat System/ Intective Enemies/ Game Envirounment/ Weapon Class/ C++
Action Combat Game System with Various Reactive Enemies and Weapon In Unreal Engine 5.5
Kaoss Gameplay
My Experience/Problem Faced
Combat Game Project Summary – Key Highlights
Tools & Tech:
Unreal Engine 5 (Blueprints + C++)
Animation State Machines
Behavior Trees & AI Controllers
HUD & UI Systems
Skills & Concepts Learned:
Integrated C++ & Blueprints for scalable combat systems
Built modular enemy AI using Behavior Trees + Blackboards
Designed smooth animation transitions (idle, walk, run, attack, death)
Developed responsive UI for health, soul count, and various collectibles (gold items)
Applied hit detection syncing using animation notifies
Practiced optimization through reusable code and parent classes
Challenges & How I Solved Them:
AI Detection Bugs → Switched to AI Perception & Blackboard Logic
Unsynced Attacks → Used Anim Notifies for exact hit timing
Input Buffer Lag → Built custom input buffering for fluid combos
Collision Issues → Adjusted hitboxes, sockets, and collision channels
Code Duplication → Created parent-child class hierarchy for enemies
Big Takeaways:
Learned to debug & iterate gameplay systems in real-time
Built a scalable third-person combat foundation from scratch
Developed critical thinking in system design and optimization
Understood how combat = animation + logic + UI feedback working in sync