A fully hand-textured stylized motel building, modeled and painted in Blender without any pre-made assets or tutorial guidance. Inspired by a single reference image to test my storytelling and creative pipeline control.
Tools Used:
Blender (Modeling, UV Mapping, Hand Painting)
Cycles Render, Custom Shader Nodes
Techniques:
Challenges Overcome:
Custom hand-painted beer board texture
Clean low-poly modeling for optimized real-time use
Wireframe overlay showcasing topology control
“This was a vision-first project. I challenged myself to build an entire game-ready stylized asset from scratch using only a reference image. Every texture, sign, and surface was manually painted. No pre-made materials, no tutorials — just creative intuition and discipline.”